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The DXVK_FRAME_RATE environment variable can be used to limit the frame rate. 1.5)Īdditionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements. scale=x: Scales the HUD by a factor of x (e.g.samplers: Shows the current number of sampler pairs used.compiler: Shows shader compiler activity.api: Shows the D3D feature level used by the application.memory: Shows the amount of device memory allocated and used.descriptors: Shows the number of descriptor pools and descriptor sets.pipelines: Shows the total number of graphics and compute pipelines.drawcalls: Shows the number of draw calls and render passes per frame.submissions: Shows the number of command buffers submitted per frame.devinfo: Displays the name of the GPU and the driver version.
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It accepts a comma-separated list of the following options: The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters. On Windows, log files will be created in the game's working directory by default, which is usually next to the game executable. Additionally, standalone log files can optionally be generated by setting the DXVK_LOG_PATH variable, where log files in the given directory will be called app_d3d11.log, app_dxgi.log etc., where app is the name of the game executable.
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When used with Wine, DXVK will print log messages to stderr. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. Notes on Vulkan driversīefore reporting an issue, please check the Wiki page on the current driver status and make sure you run a recent enough driver version for your hardware. Setup has to be done manually in this case. The D3D9, D3D10, D3D11 and DXGI DLLs will be located in /your/dxvk/directory/bin. Meson setup -cross-file build-win64.txt -buildtype release -prefix /your/dxvk/directory build.w64
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